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Table 2 Prevalence of Internet gaming disorder by population type

From: Exploring the prevalence of gaming disorder and Internet gaming disorder: a rapid scoping review

 General populations: prevalence range (%) [# of studies]Clinical populations: prevalence range (%) [# of studies]Undergoing intervention (severe): prevalence range (%) [# of studies]
WHO region
 AfricanNo studies foundNo studies foundNo studies found
 Eastern Mediterranean9.20 [1]No studies foundNo studies found
 European0.21–33.33 [25]9.38–91.00 [2]68.60 [1]
 Region of the Americas0.25–38.90 [11]3.20 [1]76.60 [3]
 South-East AsiaNo studies foundNo studies foundNo studies found
 Western Pacific1.20–57.50 [22]4.00–69.00 [7]50.42–79.25 [2]
 Multiple regions0.56–5.28 [2]*No studies foundNo studies found
Gender/sex
 Male0.21–57.50 [25]33.91–91.00 [3]50.42–79.25 [2]
 Female0.25–26.09 [21]69.00 [1]No studies found
Age groups
 Children (0–19 years old)0.26–38.00 [20]7.93–11.44 [2]68.60–79.25 [2]
 Adolescents (10–19 years old)0.26–38.00 [17]7.93–11.44 [2]68.60–79.25 [2]
 Adults (18 years and older)0.21–55.77 [27]3.20–69.00 [6]76.60 [3]
  1. General: Populations that were not seeking treatment for GD or IGD, did not have GD or IGD at recruitment, and were not undergoing treatment for GD or IGD. Clinical: Populations who sought treatment, and populations with GD or IGD at recruitment. Severe: Populations undergoing treatment for GD or IGD. WHO World Health Organization
  2. #Number
  3. *Studies covered multiple geographic regions