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Table 2 Prevalence of Internet gaming disorder by population type

From: Exploring the prevalence of gaming disorder and Internet gaming disorder: a rapid scoping review

 

General populations: prevalence range (%) [# of studies]

Clinical populations: prevalence range (%) [# of studies]

Undergoing intervention (severe): prevalence range (%) [# of studies]

WHO region

 African

No studies found

No studies found

No studies found

 Eastern Mediterranean

9.20 [1]

No studies found

No studies found

 European

0.21–33.33 [25]

9.38–91.00 [2]

68.60 [1]

 Region of the Americas

0.25–38.90 [11]

3.20 [1]

76.60 [3]

 South-East Asia

No studies found

No studies found

No studies found

 Western Pacific

1.20–57.50 [22]

4.00–69.00 [7]

50.42–79.25 [2]

 Multiple regions

0.56–5.28 [2]*

No studies found

No studies found

Gender/sex

 Male

0.21–57.50 [25]

33.91–91.00 [3]

50.42–79.25 [2]

 Female

0.25–26.09 [21]

69.00 [1]

No studies found

Age groups

 Children (0–19 years old)

0.26–38.00 [20]

7.93–11.44 [2]

68.60–79.25 [2]

 Adolescents (10–19 years old)

0.26–38.00 [17]

7.93–11.44 [2]

68.60–79.25 [2]

 Adults (18 years and older)

0.21–55.77 [27]

3.20–69.00 [6]

76.60 [3]

  1. General: Populations that were not seeking treatment for GD or IGD, did not have GD or IGD at recruitment, and were not undergoing treatment for GD or IGD. Clinical: Populations who sought treatment, and populations with GD or IGD at recruitment. Severe: Populations undergoing treatment for GD or IGD. WHO World Health Organization
  2. #Number
  3. *Studies covered multiple geographic regions